*The iPad, iPod Touch, iPhone 6 (and older), iPhone SE (1st gen and later), iPhone XR, iPhone 11 (and later), are NOT supported, as they do not have 3D Touch.
Digital Scale+ is a working, functional weight scale utilising the 3D Touch capability on iPhone to measure weight. Just open the app in Safari using your iPhone with 3D Touch (iPhone 6S/7/8/X/XS ONLY) and start measuring! Note that the item you weighed must be detected by the touch screen, just like a finger, in order to register a weight.
This 3D touch scale can measure to a max accuracy of ±10g, so hope you enjoy! Read below for more info and instructions.
TL;DR: Do not ever do that (or whatever that’s equivalent), unless you’re willing to face potentially serious consequences like I did. Or at least, make sure you know what you’re doing.
Sit back, and relax. It’s going to be a long read.
If you’ve seen the large number of jokes about programming online, you would know that pushing an update on a Friday, or any day before taking a few days off for that matter, is highly risky. You’re making the bold assumption that your software will function just fine as soon as it’s onto your user’s hands. If one’s lucky, users would never notice anything has changed, aside from any possible UI changes said software may have. However, we are humans, and humans make mistakes. We aren’t perfect robots being able to code a perfect piece of software every single time… well at least at the time of writing, robots can’t write software yet. Bugs will slip by, regardless of how much QA and testing you’ve done with software. If it’s a serious issue, congrats! Anger is what users go by, contacting support, writing reviews till you can’t leave your chair.
Merge conflicts can be confusing, especially to those who are new with Git. You are likely to experience a merge conflict when more than one person is working on the same repository. In this post, we’re going to explore on some basic merge conflict resolution. Continue reading “Fixing merge conflicts in Git”
Developer: Wern Jie Version: 1.0 (Sep 19) Programmed using: Swift + ARKit Requirements: iOS 11 or later, iOS device with A9 chip or later.
Video Demo (Prototype 0.1):
Point, tap, measure. It’s that simple. Literally. No calibration needed.
The new way to measure. Just take your phone out, launch the app, point at the object, press & hold the volume button, point at the end point, release the volume button and boom! You got the measurement! Easy huh?
Don’t believe me? This technology is so amazingly accurate at 98% accuracy, it blows your mind, like literally.
YOU NEED to download the app to see it for your self. That’s why it’s free!
Accuracy = 98%. Inaccuracies only occur from user error on placing measurement points.