Merge conflicts can be confusing, especially to those who are new with Git. You are likely to experience a merge conflict when more than one person is working on the same repository. In this post, we’re going to explore on some basic merge conflict resolution. Continue reading “Fixing merge conflicts in Git”
TL;DR: Do not ever do that (or whatever that’s equivalent), unless you’re willing to face potentially serious consequences like I did. Or at least, make sure you know what you’re doing.
Sit back, and relax. It’s going to be a long read.
If you’ve seen the large number of jokes about programming online, you would know that pushing an update on a Friday, or any day before taking a few days off for that matter, is highly risky. You’re making the bold assumption that your software will function just fine as soon as it’s onto your user’s hands. If one’s lucky, users would never notice anything has changed, aside from any possible UI changes said software may have. However, we are humans, and humans make mistakes. We aren’t perfect robots being able to code a perfect piece of software every single time… well at least at the time of writing, robots can’t write software yet. Bugs will slip by, regardless of how much QA and testing you’ve done with software. If it’s a serious issue, congrats! Anger is what users go by, contacting support, writing reviews till you can’t leave your chair.
Developer: Wern Jie Version: 1.0 (Sep 19) Programmed using: Swift + ARKit Requirements: iOS 11 or later, iOS device with A9 chip or later.
Video Demo (Prototype 0.1):
Point, tap, measure. It’s that simple. Literally. No calibration needed.
The new way to measure. Just take your phone out, launch the app, point at the object, press & hold the volume button, point at the end point, release the volume button and boom! You got the measurement! Easy huh?
Don’t believe me? This technology is so amazingly accurate at 98% accuracy, it blows your mind, like literally.
YOU NEED to download the app to see it for your self. That’s why it’s free!
Accuracy = 98%. Inaccuracies only occur from user error on placing measurement points.
Yay! Since this website is using HTTPS, all communication with this website is now encrypted. You can now browse this website safely. When a website is using HTTPS, it means that the connection between your device and that site is private and encrypted, therefore people around you (e.g., those on the same WiFi network, or if you are using an unprotected WiFi network) won’t be able to easily intercept and tamper with what you do on the site.
Hence, your email and user data, if submitted via feedback forms or comment sections on this site, cannot be intercepted by anybody. They might notice that you’re browsing “wernjie.com”, but other than that, they cannot read the traffic between your computer and this site, and thus they will not be able to seize your user data or determine which post are you reading here.
Furthermore, you won’t get that annoying “Not Secure” notification on the url/search bar any longer while visiting this website, which is displayed on most major browsers when going to an http-only site.
Note that if you are on a compromised WiFi network, security benefits of HTTPS may not help.
Developer: Wern Jie Latest Version: 1.0 Rating: No info yet Programmed in: Swift, SpriteKit Apple Watch: Supported
By the way, please do not download this app. It’s boring. LOL.
A simple game to test your reflexes when you’re bored. Tap any new object that appears to catch it. Then drag the objects or tilt your device to move those stuff that you caught around the screen. And slowly watch them pile up and vanish for no reason, while you should be doing something more productive*. Continue reading “Reflex Game”