Distant Night [Artwork]

Titled Distant Night, this e-watercolour painting features a small night-time roadside scenery. The foreground depicts a 3/4 portrait of a girl, facing to her left, standing on the pavement holding an umbrella. She can be seen wearing a white T-shirt with red collars and a dark blue skirt, gazing as if pondering at something afar. A wall with posters attached are visible on her right, with lamps illuminating from the wall-top. Leaves are seen dropping from a tree above her, as wind blows slightly from behind to her right. In the background, a two-story building can be seen behind, across the road to her left, with a bus stop next to it. The sky is mostly clear with a cresent moon and stars, though very minor amounts of clouds are present.

Just another drawing trial (fourth attempt). A deviation from my art style in the last attempt: now with my first try at a detailed coloured background (i.e. not a blurry vague one), a more 3d effect, no outlines, and with meaning behind it. Hope it looks good :)

Have a look at the time-lapse footage of this drawing too! (sorry for the large amounts of motion if that’s an issue to you, wasn’t initially drawing with that in mind, i’ll reduce them next time ><)

Autumn Breeze | 秋のそよ風 [Artwork]

Titled Autumn Breeze, this e-watercolour painting features the portrait of a fictional girl standing under (and slightly in front of) a tree branch with autumn leaves. She appears to be fidgeting with her long, brown hair with her left hand, while leaves fall and flow with subtle winds blowing to her right. Wearing a red-white T-shirt with denim shorts, her right hand holds a purse-like item, while looking slightly off to her right. She also has a Yuzu Tofu plush toy on her head.

Random drawings like this are an example of something that happens when excessive stress from school workload, exams, and the need to continue maintaining my apps, all overwhelm me.

Hopefully this third attempt of drawing and painting a character should be a significant improvement over previous attempts.

Also, featuring Yuzu Tofu from the Hannari Tofu series. Not sponsored, I just find it cute, and other tofus may appear too :)

Battery Monitor

Monitor battery life with down-to-the-minute accuracy*!

Battery Monitor – Most Accurate On The App Store

App IconDownload on the App Store

Price: Free

Developer: Wern Jie
Latest Version: 1.2
Rating: ★★★★★ (4.2 stars)
Most Downloaded in: USA (est.)
Programmed using: Swift

Screenshots:

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Walkie Talkie (iOS)

Talk with nearby devices without the Internet!

Walkie Talkie (peer-to-peer) – No Internet Required

App IconDownload on the App Store

Price: USD 0.99

Developer: Wern Jie
Latest Version: 1.1.2
Rating: ★★★★☆ (4 stars)
Programmed in: Swift
Most Downloaded in: USA

Screenshots:

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Air Hockey (iOS)

Air Hockey – Simple & Unique Classic Arcade Game

App IconDownload on the App Store

Price: Free 

Developer: Wern Jie
Latest Version: 1.1
Programmed using: Swift + SpriteKit

Screenshots:

 

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Pushing to Production on a Friday

TL;DR: Do not ever do that (or whatever that’s equivalent), unless you’re willing to face potentially serious consequences like I did. Or at least, make sure you know what you’re doing.


Sit back, and relax. It’s going to be a long read.

If you’ve seen the large number of jokes about programming online, you would know that pushing an update on a Friday, or any day before taking a few days off for that matter, is highly risky. You’re making the bold assumption that your software will function just fine as soon as it’s onto your user’s hands. If one’s lucky, users would never notice anything has changed, aside from any possible UI changes said software may have. However, we are humans, and humans make mistakes. We aren’t perfect robots being able to code a perfect piece of software every single time… well at least at the time of writing, robots can’t write software yet. Bugs will slip by, regardless of how much QA and testing you’ve done with software. If it’s a serious issue, congrats! Anger is what users go by, contacting support, writing reviews till you can’t leave your chair.

Well, as both a high school student and an indie app developer, this still applies, but in a different way. Continue reading “Pushing to Production on a Friday”

EZ Ruler

EZ Ruler – Point, Tap, Measure. Simple.

App IconDownload on the App Store

Price: Free

Developer: Wern Jie
Version: 1.0 (Sep 19)
Programmed using: Swift + ARKit
Requirements: iOS 11 or later, iOS device with A9 chip or later.

Video Demo (Prototype 0.1):

Description:

Point, tap, measure. It’s that simple. Literally. No calibration needed.

The new way to measure. Just take your phone out,  launch the app, point at the object, press & hold the volume button, point at the end point, release the volume button and boom! You got the measurement! Easy huh?

Don’t believe me? This technology is so amazingly accurate at 98% accuracy, it blows your mind, like literally.

YOU NEED to download the app to see it for your self. That’s why it’s free!

Info:

Accuracy = 98%. Inaccuracies only occur from user error on placing measurement points.

Continue reading “EZ Ruler”