Just another drawing trial (fourth attempt). A deviation from my art style in the last attempt: now with my first try at a detailed coloured background (i.e. not a blurry vague one), a more 3d effect, no outlines, and with meaning behind it. Hope it looks good :)
Have a look at the time-lapse footage of this drawing too! (sorry for the large amounts of motion if that’s an issue to you, wasn’t initially drawing with that in mind, i’ll reduce them next time ><)
A first attempt in drawing and colouring/painting an anime-girl-like character. While I didn’t really get the standard style as seen elsewhere, I’ll be trying out different styles over time to have a feel of what I’m comfortable with.
Merge conflicts can be confusing, especially to those who are new with Git. You are likely to experience a merge conflict when more than one person is working on the same repository. In this post, we’re going to explore on some basic merge conflict resolution. Continue reading “Fixing merge conflicts in Git”
TL;DR: Do not ever do that (or whatever that’s equivalent), unless you’re willing to face potentially serious consequences like I did. Or at least, make sure you know what you’re doing.
Sit back, and relax. It’s going to be a long read.
If you’ve seen the large number of jokes about programming online, you would know that pushing an update on a Friday, or any day before taking a few days off for that matter, is highly risky. You’re making the bold assumption that your software will function just fine as soon as it’s onto your user’s hands. If one’s lucky, users would never notice anything has changed, aside from any possible UI changes said software may have. However, we are humans, and humans make mistakes. We aren’t perfect robots being able to code a perfect piece of software every single time… well at least at the time of writing, robots can’t write software yet. Bugs will slip by, regardless of how much QA and testing you’ve done with software. If it’s a serious issue, congrats! Anger is what users go by, contacting support, writing reviews till you can’t leave your chair.
Developer: Wern Jie Version: 1.0 (Sep 19) Programmed using: Swift + ARKit Requirements: iOS 11 or later, iOS device with A9 chip or later.
Video Demo (Prototype 0.1):
Point, tap, measure. It’s that simple. Literally. No calibration needed.
The new way to measure. Just take your phone out, launch the app, point at the object, press & hold the volume button, point at the end point, release the volume button and boom! You got the measurement! Easy huh?
Don’t believe me? This technology is so amazingly accurate at 98% accuracy, it blows your mind, like literally.
YOU NEED to download the app to see it for your self. That’s why it’s free!
Accuracy = 98%. Inaccuracies only occur from user error on placing measurement points.