*The iPad, iPod Touch, iPhone 6 (and older), iPhone SE (all models), iPhone XR, iPhone 11 (and later), are NOT supported, as they do not have 3D Touch.
Digital Scale+ is a working, functional weight scale utilising the 3D Touch capability on iPhone to measure weight. Just open the app in Safari using your iPhone with 3D Touch (iPhone 6S/7/8/X/XS ONLY) and start measuring! Note that the item you weighed must be detected by the touch screen, just like a finger, in order to register a weight.
This 3D touch scale can measure to a max accuracy of ±10g, so hope you enjoy! Read below for more info and instructions.
Loci is web-first and you can doodle across all your mobile and desktop devices1 without bloated installs. And, it works perfectly with your stylus too — we’ve built in palm rejection, pressure sensitivity, and more!2
Developer: Wern Jie Version: 1.0 (Sep 19) Programmed using: Swift + ARKit Requirements: iOS 11 or later, iOS device with A9 chip or later.
Video Demo (Prototype 0.1):
Point, tap, measure. It’s that simple. Literally. No calibration needed.
The new way to measure. Just take your phone out, launch the app, point at the object, press & hold the volume button, point at the end point, release the volume button and boom! You got the measurement! Easy huh?
Don’t believe me? This technology is so amazingly accurate at 98% accuracy, it blows your mind, like literally.
YOU NEED to download the app to see it for your self. That’s why it’s free!
Accuracy = 98%. Inaccuracies only occur from user error on placing measurement points.
Developer: Wern Jie Latest Version: 1.0 Rating: No info yet Programmed in: Swift, SpriteKit Apple Watch: Supported
By the way, please do not download this app. It’s boring. LOL.
A simple game to test your reflexes when you’re bored. Tap any new object that appears to catch it. Then drag the objects or tilt your device to move those stuff that you caught around the screen. And slowly watch them pile up and vanish for no reason, while you should be doing something more productive*. Continue reading “Reflex Game”